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content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } When are we getting a Polymock pvp areana(s) on the battle aysles? - Page 2 - Guild Wars Forums - GW Guru
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Old Jan 11, 2008, 12:01 AM // 00:01   #21
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For polumock, 3vs3(each one using one piece) or 2v2(using each one 3 pieces) would work, but not 8v8.

If Polymock and Miniatures were unified...

Brrrr! That would be awesome.
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Old Jan 11, 2008, 12:39 AM // 00:39   #22
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There have been countless threads with this same idea, and no serious player likes it.

Quote:
Originally Posted by freekedoutfish
Concidering they added hero battles, which (from what ive heard from the majority) was a complete disaster then why not something which actually has a lot more potential.
The "majority" you speak of must have never HB'd before, or they're really bad at it because real people aren't subject to the aggro bubble. Polymock is too bugged, and the player with the best pieces will always win. Polymock is unenjoyable, buggy, and a complete disaster and shameful idea that almost ruined GWEN, except the fact it's mostly optional.
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Old Jan 11, 2008, 12:47 AM // 00:47   #23
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lol I'm sorry, but the game is too clunky, just lacks fun for some reason.
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Old Jan 11, 2008, 01:54 AM // 01:54   #24
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The idea of polymock fails period its boring
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Old Jan 11, 2008, 04:39 AM // 04:39   #25
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hopefully never
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Old Jan 11, 2008, 04:44 AM // 04:44   #26
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Quote:
Originally Posted by Orange Milk
Yes the three campaigns added to PvP, if you count AB and HB as real PvP.

The ONLY expansion is GWEN and it DID NOT add to PvP, as you stated, are there other expansions no one else knows about?

Your opening statement is false, and so is you way of thinking on this idea.

/not signed

Also, for the record




These statements make no sense whatsoever

lol you're dumb, nerd.
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Old Jan 11, 2008, 04:31 PM // 16:31   #27
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Quote:
Originally Posted by freekedoutfish
The ideas explained better in the OP now!
It is still a non PvP idea. 1-v-1 would be the only way Polymock could be used. Otherwise, it becomes normal PvP with different classes/skills, but NO CHOICE. Look at how Polymock is.

1) 1 player against an NPC
2) 3 pieces to choose from, you use them in any order you choose
3) arena is a SMALL spot, with limited movement (you can move enough to dodge attacks, but not much else)

Where do you get to select skills to make a better build, that may surprise your opponent? Right now, if someone was using a Ruby Djinn polymock piece, I would know what skills he would be using.

What weapon do you get to use? Does it effect the match in any way? Health mods, enchantment mods, etc. all come in to play with PvP, can we use a Shield with 20% duration mods for conditions?

Polymock was meant as a PvE feature, and it is a bad one in my opinion. Making it PvP would be a waste of time, as it would only be popular to people who don't know how to play PvP, and they would get bored of it fast.
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Old Jan 12, 2008, 05:43 AM // 05:43   #28
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I thought freeky fish hated polymock cos he found it too hard. And the poor fish thinks he could fare against people now? O.o
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Old Jan 12, 2008, 07:03 AM // 07:03   #29
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Quote:
Originally Posted by bhavv
I thought freeky fish hated polymock cos he found it too hard. And the poor fish thinks he could fare against people now? O.o
That was very valuable. -End Sarcasm.



The point I assume he's trying to make is that Polymock and the Norn Arenas and such are fun mini-games and some of the community enjoys playing them, but would like to see more done with them. I personally see nothing wrong with that, as I don't see any negative effects. As for buying better pieces versus players who come in with standard pieces, the only thing I could suggest would be tiered arenas for polymock.

By the way, people, the fact that you personally would not like taking advantage of this update does not justify it as a bad idea.
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Old Jan 12, 2008, 02:52 PM // 14:52   #30
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Polymock hard?

No one that has tried it would say so.
It's completely about strategy and skill. You have to predict enemi'es next move and go ahead of it.

On top of that, no one would force anyone to play, the ones that likes a mode, play it, the ones that do not like it, don't play it.
It's not like absolutely anyone makes GvG or HvH or just PvE, or just farming and nothing more. People can choose.
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Old Jan 12, 2008, 09:36 PM // 21:36   #31
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Quote:
Originally Posted by Earth
Bad idea. People with better pieces would easily kill those with worse pieces.
That was dealt with in the OP. I'll quote that part.

Quote:
Originally Posted by freekedoutfish
[*]Polymock pieces are unlocked using balth faction from the existing rewards NPC, and tougher pieces obviously cost more faction.
Personally I'd prefer a simply 1k or 3k balth cost for each piece so that people can quickly unlock all the Polymock pieces, thus becoming competitive quicker. I'd also prefer it if the balth unlocked Polymock pieces can only be used by PvP characters, so that the market for the Polymock pieces remains stable.

Any piece you add to any of your characters should also be unlocked.

Quote:
Originally Posted by Alexandra-Sweet
Isn't Polymock bugged and exploitable?
Can anyone be more specific on any currently existing bugs with Polymock ?

Naturally they would need to be fixed.

I'm not too sure about any forms of Polymock other than just making the current setup into a 1v1 PvP arena.

My thoughts on the rewards:

- Putting points into the Asura title doesn't make much sense because it's a character based title, so points will be wiped every time the player rerolls the PvP character.
- As it's a PvP area, Balthazar points should be awarded alongside any other rewards.
- Setting up an Automated tournament system for Polymock with tournament rewards points might make a decent reward system. As would a Polymock ladder.
- A title would also be a decent reward. Either make a new title track, or make Polymock a year round way to put points on the Gamer title.
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Old Jan 12, 2008, 09:46 PM // 21:46   #32
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The only problem with polymock is lag.

With lag, you can't win, because you play alone an no-one is supproting you.
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Old Jan 13, 2008, 06:02 AM // 06:02   #33
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Polymock is fun, but Blarp is ridiculously hard. That is why people don't like it.
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